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Devlog
Fire Monkey Panic
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Devlog
Fire Monkey Panic Postmortem
April 30, 2021
by
J. Douglas Patterson
#postmortem, #jccc, #level-design
Introduction Fire Monkey Panic is a 3D platformer designed for speed-running created for an assignment in Game Level Editing (GAME 132) at Johnson County Community College. The game has two levels wit...
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Everything is connected to everything else.
April 27, 2021
by
J. Douglas Patterson
Rule #1 of tuning a race car. Everything is connected to everything else. You can't just increase your horsepower without adjusting your suspension. You can't make suspension adjustments without think...
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Did Someone Say Fireballs?
April 25, 2021
by
J. Douglas Patterson
The evolution of this assignment continues. Changes for version 0.4.0 include new level-specific music that is a bit more driving to hopefully induce some urgency without creating anxiety. The last ti...
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Persistently Saved Times
April 23, 2021
by
J. Douglas Patterson
This minor update brings to key improvements. First, we tweaked the location of the trigger volumes for a few of the checkpoint beacons in Level 1 so that the player doesn't fall into the lava upon re...
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Now With TWO Levels!
April 21, 2021
by
J. Douglas Patterson
Upon reading the assignment requirements more carefully, I realized that I needed two 3D platforming levels, not just one. Well, it gave me the opportunity to tweak some of the lighting in the game an...
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Revised Path and Physics
April 19, 2021
by
J. Douglas Patterson
Version 0.2 includes several modifications and what I hope are improvements to the first iteration of this project. Here are the highlights: Corrected improperly tagged objects. Added lights in the el...
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