Persistently Saved Times
Fire Monkey Panic » Devlog
This minor update brings to key improvements. First, we tweaked the location of the trigger volumes for a few of the checkpoint beacons in Level 1 so that the player doesn't fall into the lava upon respawn. The second and more interesting update is the inclusion of persistent times. The best times for each level are now automatically saved every time a player finishes a level and when they quit the game. These times are automatically reloaded when the game is run again. The data are stored in binary format rather than a JSON export to minimize the temptation for players to go in and manually edit their times unfairly.
Files
FireMonkeyPanic_PC-BUILD_v0-3-1.zip 245 MB
Apr 23, 2021
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Fire Monkey Panic
A speed-run 3D platformer. How fast can you reach the portal at the Fire Monkey Temple?
Status | Released |
Author | J. Douglas Patterson |
Genre | Platformer |
Tags | 3D Platformer, jccc, Speedrun |
More posts
- Fire Monkey Panic PostmortemApr 30, 2021
- Everything is connected to everything else.Apr 27, 2021
- Did Someone Say Fireballs?Apr 25, 2021
- Now With TWO Levels!Apr 21, 2021
- Revised Path and PhysicsApr 19, 2021
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