Now With TWO Levels!
Upon reading the assignment requirements more carefully, I realized that I needed two 3D platforming levels, not just one. Well, it gave me the opportunity to tweak some of the lighting in the game and add in a small puzzle-esque element into the new 1st level. Best times for each level are recorded separately so you can see and share you times on each.
Level 1:
To unlock the 2nd Level (the original one I designed) you will need to complete the first level in under 3:00. It's a low bar and should be doable. I'm not good at platformers and I was able to complete Level 1 in a little over a minute. I'm sure someone good at speed-running would be able to break the one-minute barrier. There is a dev cheat for unlocking Level 2 that I left in the game if you can find it.
Level 2:
The only thing I modified in Level 2 for this iteration was to add some additional rock decorations to sculpt the stationary platforms and ledges the way I wanted. I also changed the behaviour of the elevators to only begin moving when the player steps on them. The elevators also move slower and have a smaller ceiling trigger volume so a player is not as quickly or easily crushed.
Still To Do:
- Add a unique "Best Time" riff.
- Add a "How to Play" page.
- Add a mute button on all levels.
- Design some puzzle-solving elements for both levels.
Files
Get Fire Monkey Panic
Fire Monkey Panic
A speed-run 3D platformer. How fast can you reach the portal at the Fire Monkey Temple?
Status | Released |
Author | J. Douglas Patterson |
Genre | Platformer |
Tags | 3D Platformer, jccc, Speedrun |
More posts
- Fire Monkey Panic PostmortemApr 30, 2021
- Everything is connected to everything else.Apr 27, 2021
- Did Someone Say Fireballs?Apr 25, 2021
- Persistently Saved TimesApr 23, 2021
- Revised Path and PhysicsApr 19, 2021
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