Stay on target!
After one week of pre-production planning, six weeks of development, and one final week of QA and balancing, we thing we have our completed project. There's always more stuff that one wants to put into a game, or any project, but finals week approaches and unless we come across an unexpected crash or critical bug that we missed in our testing, then it will have to be what it is.
The HAL Effect turned out to be a fun project, and it's fun to play. Through the process all three of us learned quite a bit, which was the whole point of this, and lessons learned will certainly be applied to our future works. We do welcome any and all feedback you have about our little game as we're constantly seeking ways to improve our craft. So download, enjoy, and share your thoughts with us.
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