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Gloom and Broom
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Devlog
Bringing It All Together
April 07, 2022
by
J. Douglas Patterson
Narrative and Design In this sprint, Brian was charged with making the first seven levels of our game. This meant having to create tutorial levels that teach the player how to play our game, which con...
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Timing-Centric and SHMUP Level Designs
March 24, 2022
by
J. Douglas Patterson
Narrative and Design Timing-Based Levels For this sprint, three new levels were created with an emphasis on timing. In order to create this emphasis, the first of the three levels require the player t...
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Level Sets, New Art, and new Mechanics
March 03, 2022
by
J. Douglas Patterson
Designing Level Sets The idea for the levels created this sprint was tailored toward mixing puzzle and combat elements together. Each level requires the player to use the proper type of ammo on the bl...
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Level Templates are Progressing
February 17, 2022
by
J. Douglas Patterson
#Sprint Review
Gloom and Broom Team 3 Studios Austin Holweger – Artist and QA Michael Knapp – Designer Doug Patterson – Engineer Brian Tromba – Writer and Designer Level Design New level templates were creat...
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