Adding polish and Squashing Bugs


This is what happens when you are your own QA team.  You finish your prototype and begin testing it, except you already know how to play.  You wrote the game, afterall.  So, you play as you feel the game was intended and find that everything works as expected and release it into the wild.  Suddenly, a wild player comes along and plays your game and starts doing things you didn't expect them to do! Things start breaking.  There is much swearing.  There is much coffee drinking.  There is much muscle cramping and eye strain as you open up Unity and Visual Studio again to sort through all the crap you thought worked well, but was actually broken.  I'm sure I've still missed some things, but I did get several bugs corrected, and I added in a variety of enhancements that should make this prototype closer to behaving like a game rather than the crappy student project that it is.  Below is list of bug fixed and added features.

New Features:

  • Added in-game music with separate tracks for when the player is racing , staging, or viewing the settings menu.
  • Added a pause feature and settings menu that includes options for audio volume or muting, activating various driving aids, and adjustments to the vehicle balance.
    • AUDIO
      • Music Volume
      • Overall Volume
    • DRIVERS AIDS
      • Traction Control
      • Anti-lock Brake System
      • Automatic Stability Management
    • VEHICLE BALANCE
      • Brake Bias
      • Aerodynamic Downforce Balance
      • Handling Bias

Fixed Bugs:

  • National course was missing DNF hit boxes allowing players to shortcut the entire course.  DNF hit boxes are now in place.
  • Run numbers could increment erroneously if a player backed out of the staging area and reentered without having made a run through the course. Run numbers now increment correctly.
  • Under certain conditions, the "RECORD TIME:" display would default to read 999.999, although the actual record time saved was correct.  The correct record time is now displayed at all times.
  • Improved the car braking and handling.  This resulted in needing to lower the medal times thresholds.
  • Repeatedly pressing the vehicle reset button raised the vehicle 1.6 m with every press.  Now, the reset button raises the car to 1.6 m above the terrain and no higher even with repeated presses.
  • Fixed barrier boundaries to keep the car confined to the correct course area.

As always, I welcome any feedback, bug reports, or recommendations you have.

Files

ConeDodgers_PC-BUILD_v0-3.zip 127 MB
May 12, 2020
ConeDodgers_WEB-BUILD_v0-3.zip Play in browser
May 12, 2020

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