Balloon Catch
Balloon Catch is a game envisioned and designed by my seven year-old daughter. She made every design decision, helped select the font, the sprites, and the layout. We drew a paper prototype of the gameplay area, and wrote down all of the details about which balloon should give as points. She also came up with the idea of spikes appearing later in the game making you lose points if a balloon hit them. I did all of the coding and Unity work, but the DESIGN work was all her and I'm super proud.
HOW TO PLAY
As the balloons fall from the top of the screen. You have two minutes to move your character left and right to catch them before they reach the ground. Each color has a different point value, but look out for the red balloons. They will take away points.
With 30 seconds remaining, a row of spikes will sprout from the ground. If a balloon pops on one of the spikes, you lose the point value for that balloon.
POINT SCHEDULE
Balloon Colour | Points Earned |
---|---|
Blue | +5 |
Green | +10 |
Red | -10 |
Yellow | +25 |
Purple | +50 |
CONTROLS
Action | Keyboard | Controller |
---|---|---|
Move Left/Right | A/D or Arrow Keys | Left Thumbstick |
Jump | Spacebar | B |
Menu Navigation | Arrows or Mouse | Left Thumbstick |
Select | Return or Left Mouse Button | A |
Status | Released |
Platforms | HTML5 |
Author | J. Douglas Patterson |
Genre | Platformer |
Made with | Unity |
Tags | 2D, 8-Bit, balloons, Pixel Art, Retro |
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